Our current Mac observation
In the Mac Chrome research session, Kino reached its CLICK TO START prompt. We did not complete the subsequent gameplay check or record a full device/version matrix.
Avoid outdated Safari assumptions
WebKit documents WebGPU support starting in Safari 26.0. That does not prove any game in this collection is compatible with Safari.
Use current vendor documentation for browser capabilities, then test the actual project separately. We have not completed the Safari game tests.
Compare one project at a time
- 01Use the same project address.
Do not confuse a mirror or similarly named game with the original entry.
- 02Record browser and operating-system versions.
Keep the test reproducible; the browser name alone is insufficient.
- 03Describe the point reached.
Menu, start prompt and completed gameplay are different results.
ON THIS DEVICE
Check this browser’s capabilities
This checks API availability only. It does not launch a game, measure performance or send device information anywhere.
Common questions
Should I switch browsers if a project fails?
First record the error and consult that project’s requirements. A comparison can be useful, but it is not a guaranteed repair.
Is there a verified Mac list here?
Not yet. Current notes describe the stages we observed and the tests still missing.
CHECK THE ORIGINAL
Sources & check notes
Checked Oct 11, 2026. Project pages and browser builds can change. These references support the scope described above.
- Browser documentationChrome · WebGPU release notes
API support background, not proof that a particular game runs.
- Browser documentationWebKit · Safari WebGPU support
Safari 26.0 introduced WebGPU. Game compatibility still needs separate tests.
- Project pageKino der Toten · loading page
Observed through the CLICK TO START prompt, not a complete gameplay test.